John Broomhall


Broomhall (left) interviews Halo/Destiny music maestro, Martin O'Donnell at Game Music Connect


Music Composition, Recording & Production | Game Audio Direction & Consultancy | Game Sound Effects, Music & Dialogue Provision | Pre-vis Audio Treatments | Game Audio Production/Project Management | Voice Direction, Script Editing/Supervision & Session Management | Post-Recording Script Conforming & Speech Editing | Game Audio University Lecturing & Conference Speaking/Organisation | Game Audio Journalism & Writing | Session Keyboard Playing (Live & Studio)


About John Broomhall

John Broomhall is the composer for such iconic games as Transport Tycoon and X-COM, and recently contributed music to key Xbox One launch title, Forza Motorsport 5, recorded at George Lucasís Skywalker Sound. His prolific career encompasses contributions to many other celebrated productions including Geoff Crammondís Grand Prix series, MechWarrior 3, B17 Flying Fortress 1 & 2, Superman, American Idol/Pop Idol, Football Manager, Wallace & Gromit, New International Track & Field, Heavenly Sword, Guitar Hero DLC, and Forza 4 (Jeremy Clarkson speech recording). He has worked for such prestigious clients as Microsoft and Sony PlayStation.

A multi-faceted independent music and audio creative with many years' experience in both the music and videogames industries, he has held a number of senior in-house and outsourced management roles (including European Head Of Audio and Game Development Manager for MicroProse/Hasbro/Infogrames), and has dozens of published titles to his credit as composer/producer, audio director/consultant, sound effects designer and voice director.

Broomhall has chaired many BAFTA Audio Awards and sat on the BAFTA Videogames Committee as a co-opted member for the maximum allowable years.

He regularly speaks/lectures about game audio at seminars, conferences and universities. He organises and chairs the annual Develop Conference Audio Track, writes a monthly column for well-known industry magazine, Develop, is a contributor to pro-audio publications Audio Media and Audio Technology (Australia), and sits on the Editorial Board of academic journal The New Soundtrack.

Broomhall has served on Skillset's Game Forum and advised on the National Occupational Standards for both Interactive Media and Sound. In 2009 he was honored with a Recognition Award by the Game Audio Network Guild of America. In 2011, he was invited to give the keynote address at the Audio Engineering Society's conference in London and in 2013, co-founded Game Music Connect, co-curating and hosting its first two events at Londonís South Bank.

He is also an accomplished session keyboard player, producer and songwriter published by Allied Songwriters/Notting Hill Music.

Currently providing original music, sound and dialogue content, production management and consultancy for a wide range of developers, publishers and other consulting companies, he is always interested to hear about new projects and creative collaborations, and is available to work worldwide on a freelance or contract basis.

For further information, please contact Gillie:

gb AT








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Listen to & purchase new jazz tracks by John Broomhall here


Videogames and all that jazz! TRANSPORT TYCOON - John recently completed the 2014 reboot of his much loved jazz soundtrack (22 tracks) for the strategy game classic with the TT Band featuring soloists Patsy Gamble (sax) and Steve Trigg (trumpet) as well as himself on keys. It's now live in the iOS and Android versions of the game which is available on iTunes (full retail version only).


John is co-composer for Xbox One launch title Forza Motorsport 5.


Read Lance Hayes' (Forza composer maestro) excellent article about the making of Forza Motorsport 5's soundtracks here:

Lance Hayes Article - click here

Check out the Forza Motorsport 5 La Ferrari trailer featuring Lance's and John's music from the game here:



He is co-founder of Game Music Connect, a new venture created with composer maestro James Hannigan to celebrate and explore the music of videogames and the extraordinary talent behind it.

Pictured with (left) composer Jason Graves, (right) backstage with composer and co-founder James Hannigan

Above with Adele Cutting, and below with Halo/Destiny composer/audio director legend, Marty O'Donnell

Click here for more info on Game Music Connect


He'll return to Brighton in July to curate and chair the Audio Track at the 2015 Develop Conference.

Click here for more info on Develop Conference


SOFTOGRAPHY EXAMPLES (alphabetical order)

Some recent and older projects cannot be listed due to non-disclosure agreements

American Idol/Pop Idol

Overall music management/direction and audio production of 45 contributors including oversight of celebrity voice recording, vocal recording/supervision Nashville and UK Game tools and pipeline scheduling, budgeting integration


Audio director supervising B-Boy celebrity recording at Air Studios, London with Crazy Legs and Hooch. Supervision of location recording and sound effects production by Air Studios

B17 Flying Fortress


B17 Flying Fortress II

Sound supervisor and US dialogue recording facilitator

Buzz Monster Party

Music supervision

Colonization Amiga

Music supervisor

Disney's A Christmas Carol




Football Manager

Sound effects production

Football Manager Live

Jingles composition

Forza Motorsport 4

Recording supervision/voice direction - Jeremy Clarkson

MechWarrior 3

Composer - opening cinematic

Geoff Crammond's Grand Prix


Geoff Crammond's Grand Prix II

Composer, opening cinematic (filming, creative direction, sound, music editing (Rob Dougan), trackside recording. Location recording and Arrows Formula I team liaison

Grand Prix III

Location recording and Arrows Formula I team liaison

Grand Prix IV

Audio Director

Grand Prix World

Composer and sound director

Go! Sudoku

Music and sound production services

Guinness World Records

Music and sound production

Guitar Hero DLC - Activision/Freestyle Games

Extensive stems preparation and mixing for downloadable content including Dragon Force, Oasis, The Eagles, Jimi Hendrix, Steely Dan, Flo Rida etc

Harrier Jumpjet


Heavenly Sword

Production management of cutscene audio for Sony London/Ninja Theory working with US Sound Designer Al Zaleski and British composer and music artist, Nitin Sawhney

House of the Dead Wii

Pre-viz sound design and music treatment

Locomotion (Transport Tycoon)

Composer theme tune

Special Forces PC


The Legacy Realm Of Terror


Tetris Amiga

Music conversion & re-arrangement

New International Track & Field DS

Sound design

Over the Hedge

Composer & sound designer

Skydiver (mobile)

Original music and sound effects

Spirit of Speed

Audio Director and location recording

Transport Tycoon


Undisclosed project for major global publisher

Supervision of dialogue recording at extensive performance capture sessions/script management and creative/technical support to director

Unnamed project Nintendo DS I

Sound design

Unnamed project Nintendo DS II

Sound design

Wallace & Gromit, Curse of the WereRabbit

Tracklaying and pre-mixing of approximately 90 cutscenes including music supervision, editing and spotting

XCOM Apocalypse

Audio Producer

UFO Enemy Unknown/XCOM Enemy Unknown


XCOM Terror from the Deep







Edinburgh Games Festival (Harry Gregson Williams, James Hannigan, Barrington Pheloung, Stephen Deustch) | Develop Conference Audio Track all years | MusicTank London, | AES - sundry including Keynote | MusicWorks Glasgow (2 years) including interviewing bond composer David Arnold and EA Music Executive Steve Schnur in front of live audiences etc



Bath Spa University | Hull University | Goldsmiths | Bournemouth Media School etc



Games Audit/Enterprise Ireland | Channel 4 | Nik Powell, National Film & Television School | National Occupational Standards for Interactive Media | National Occupational Standards for Sound | Consultancy to numerous clients (mainly under NDA) examples Jagex, Pivotal Games (Desert Storm), Paul Weir (undisclosed project), Spearean Interactive, Eidos (Square Enix) etc



Bafta Games Committee - full term | Skillset Games Forum | Edinburgh Games Festival/Edinburgh Interactive Festival | Editorial Board of The New Soundtrack academic journal | Develop Conference - all years etc



Develop - monthly column | Audio Media - monthly news page and sundry features | Audio Technology - sundry features | BAFTA Academy Magazine - feature etc



BAFTA games music and awards chairman and judge multiple years | Music & Sound Awards | Stroud Youth Talent Judge etc



G.A.N.G Recognition Award

Associated with sundry wins & nominations - Grand Prix 4, Football Manager, B-Boy, Forza 4



(John Broomhall is published through Allied Songwriters/Notting Hill Music)

Dominic King: multi million selling songwriting guru | Ali Staton: songwriter, engineer/producer (Madonna, Daniel Bedingfield, The Wanted etc) | Mary-Jess: Chinese 'X-FACTOR' competition winner. Decca recording artist, singer of Downton Abbey theme | Ruby Turner: recording artist/actress (Love Actually)/singer with Jools Holland Rhythm & Blues Orchestra | Gillian Broomhall: author/song-writer- Allied Songwriters (Notting Hill Music) | Charles Pollock: songwriter - Allied Songwriters (Notting Hill Music) | Johnny Coppin: recording artist/songwriter (Red Sky Records) | Keith Thompson: recording artist/songwriter (Density Records/Brambus Records) | Mick Dolan: songwriter, guitarist, engineer (Steve Winwood, Show of Hands, Ralph MacTell) etc etc



Kevin Brown | Kate Gee - album tracks | Danielle Desio - demo tracks | Steve Winwood - private production for unnamed artist | Patsy Gamble | Keith Thompson | Steve Marshall (Lee Scratch Perry) | Mick Dolan (Steve Winwood, Ralph MacTell, Show of Hands) |Alex Chapman | Johnny Barlow (Amsterdam) | Mary-Jess | Steve Ashley | Jeanne Marlow | Johnny Coppin | David Pickering Pick (FFG) | Millstream Studio (Dik Cadbury) etc

Private party/local events - played with -

Gordon Jackson (Deep Feeling) | Steve Winwood | Jess Roden | Ruby Turner | Robbie Blunt | Narada Michael Walden | Michael J McEvoy | Mike Kelly (Spooky Tooth) | Poli Palmer (Family) | Bill Hunt (Electric Light Orchestra) | Ruby Turner | Liz Leaverland | Mary-Jess | Tony Kelsey | Rob Mason | Rosco G



Theatre sound design - The Woman In Black (regional production) directed by Adam Fotheringham | Grand Prix IV - Production management and creative direction with Andy Cook of all in-game 'GPaedia' content | Marketing teaser videos - creative direction, music & sound production for dozens of short marketing presentations for Microprose/Infogrames/Hasbro Interactive | Volvo - recording/production for car demo for major motor shows worldwide | Games Producer and member of studio management - Microprose/Spectrum Holobyte/Hasbro Interactive | Re-mixing assistance - Richard Jacques project | Sundry production music and advertising projects | Library music